This module had an orange-covered preliminary version which was taken off the market shortly after its publication. Ranked 7th greatest adventure of all time Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Mostly they are independent adventures, set in Mystara.įirst printing provided for location in Greyhawk ( Ratik, the Pale or Tenh), although subsequent printings did not. They are generally associated with Mystara albeit quite generic.ĪCcessory Modules - BECM D&D - Mystara/Genericī-Basic were designed for use with the Dungeons & Dragons Basic set. Revised Compilation ranked 20th greatest adventure of all time ĪC-ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They can also form an extended campaign following T and followed by G.Īerie of the Slave Lords - 1st Ed. Module codes in brackets indicate implied codes either by earlier advertising or place in a series some of these modules did not actually have codes printed on the cover.Ī-Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. The coded modules (1992–1995) are listed by module code. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. For description and history of Adventures/Modules see Adventure ( D&D). For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. A module in Dungeons & Dragons is an adventure published by TSR.
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This can be (ab)used to create Rune Word armor with extremely high defense: for example, a Prudence body armor's (140-170)% Enhanced Defense would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor. This is only recommended when they are to be used by a mercenary (since they will not lose durability), or they are Indestructible ( Breath of the Dying, Death, Eternity or Oath weapon) or Repair Durability ( Exile auric shield or Prudence body armor).Įthereal normal armor socketed using the Horadric Cube applies the ethereal defense bonus a second time: for example, normal Sacred Armor has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350). Rune Words can also be made in ethereal items for increased base defense or damage and decreased requirements and durability, although they cannot be repaired or recharged. It is best to repair an item before using it to make a Rune Word, since the cost can increase significantly once rune and Rune Word bonuses have been added (particularly if the item is superior, or has its own skill bonuses). Rune Words can benefit from the bonuses of up to 6 runes, and can have up to 7 bonuses of their own, which can make them extremely powerful (particularly when made in Elite armor and weapons). Since runes cannot be recovered once they have been placed in sockets, proceed with caution. Enabled patch (Single Player and Other Multiplayer) and game mode (some are Ladder only).Low, normal or superior quality socketed item (excluding Wirt's Leg).Rune Words can be made by placing runes in the sockets of an item ( helm, body armor, weapon or shield), but only when all the following conditions are met: I hope the old navigator gets updated soon. The old mod did this subtraction for you and only ever displayed angles of 0-90 degrees which was definitely better. This means halfway through a turn you have to begin doing mental math (180-the number displayed) to get the true impact angle of shells. But now 2 ships pointing their sterns at each other show an angle of 180 degrees. In the new mod, the angles are calculated based on where your bow is pointing ie 2 ships pointing their bows at each other display an angle of 0 just like before. In theory Alsains is also completely safe since it’s distributed on the WoWS forums (and WG. It’s created, checked, and distributed by Wargaming and they guarantee any mod in that pack is allowed and safe to use. The original navigator mod, both your angle and the enemy ship angle was calculated from the vertical axis independent of the direction the ships were facing ie 2 ships pointing their bows at each other would both display an angle of 0 degrees and 2 ships pointing their sterns at each other would also show an angle of 0 degrees. Can’t say much about Aslains but ModStation is 100 safe as every mod in there is vetted by WG. The new mod is worse because it doesn't calculate the angles the same way as the original. is there a way to open up that pop up decision tree so that i can change that Over Target Markers to red for the enemy? of would i have to uninstall and reinstall to get that back again? thanks for your help.Navigator and the movement indicator one were combined into a new one (Battle Expert). this makes it a bit confusing finding targets on a small and cluttered battlefield. as it sits now, only the health bar is RED. for example, i would like the name of the enemy tanks to appear in RED, not in the rainbow of colours they are now. His modpack for WoWs features 300 mods created by a variety of different modders that will. now that i have played with it, i would like to make some more changes. Aslain’s WoWs ModPack Aslain is pretty well known for making mods and modpacks for Wargaming games. I went through that set of change options fairly quickly as i wanted to get playing with the mod. i was able to view the changes that i made in another popup that showed the difference between them in pictures. when i downlaoded and installed the mod yesterday, there was a pop up box that listed a large number of things i could change in the game in a long decision tree. Thanks for the help Aslain, and sorry for the general nature of my question, i will try to be more specific. Graves Michelle Jubilee Gonzalez Katie Eischen Richard Epper Wally Crowder Levi Bowling Daniel Hargrave Kandis Hargrave Jeffrey G. Robert Nagle Justin Parks Tom Bahr Chris Cenatiempo Mike Burke Crystal Hooks Tyler Witte Dane Farwell Malosi Leonard David M. Barnett Dean Bailey Greg Rementer Manny Perry Nick Stanner Michael Lehr Henry Kingi Jr. Jef Groff Matt Leonard John Casino Myles Humphus Debbie Evans Paul Andrew O'Connor Nancy Young Cal Johnson Erik Betts Tanner Gill Troy Robinson Elizabeth Davidovich Troy Faruk Gregory J. Perry Denney Pierce Peter Epstein Katie Gill Phil Culotta Donna Evans Andy Gill Eddie Perez Aaron Vexler Tim Connolly Chester E. Roberts Monique Ganderton Charlie Picerni Steve Kelso Spiro Razatos Eric Norris Jace Jeanes J.J. Fernandez Henry Kingi Joe Bucaro III Dorian Kingi Larnell Stovall Jalil Jay Lynch Tanoai Reed Jimmy N. It's hard not to smile.Jack Gill Buddy Joe Hooker Charlie Brewer Mike Mukatis Eddie J. (The villain in this piece, played by a cool Theron, is a direct threat to the team's family and their deals.) While the movie still occasionally objectifies women - and still doesn't seem to care much about story, dialogue, or smarts - The Fate of the Furious has at least four truly amazing, spectacular action sequences their very ingenuity and the enthusiasm with which they're carried out are infectious. The characters are now older (most are around 40), and their need to out-cool each other has subsided, replaced by loyalty and family bonds. Gary Gray ( Friday, The Italian Job, Straight Outta Compton) takes the wheel, and while he doesn't explore any new territory, he also doesn't sputter out. The previous film, Furious 7, was arguably the best in the adrenaline-fueled franchise to date now director F. So The Fate of the Furious doesn't really do anything different, but it also won't disappoint. Like other recent movies in the popular franchise, this one settles into effortless cruise control, escalated only by its extravagant stunt sequences. |
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